Brotula
BROTULA game | Survival and genetic engineering in the ocean depths
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You are a genetically modified researcher. The ocean goes down to 5000 meters. You will not survive — but the next one will know more.
Brotula is a roguelike about diving deeper into a procedurally generated ocean, one expedition at a time. Encounter hostile deep-sea creatures, fight them in a turn-based grid battle, and collect genetic material to make your next researcher stronger. Each run ends in death. Each death pushes the next run further.
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Gameplay
Battle System
Both you and the enemy have a 3×3 grid representing the brain. Before battle, you place skills into cells — each occupied cell starts with 1 HP. Attack skills deal -1 damage to enemy cells, healing skills add +1 HP. Empty cells have 0 HP — leaving your grid empty is an automatic loss.
Once you're ready, start auto-battle. Skill cells take turns acting in sequence. The side with more cells still standing wins — so fill your grid, plan your layout around what you can see of the enemy's formation, and knock out as many of their cells as you can while keeping your own alive.
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Gene SystemGenes collected during a run can be integrated into a new researcher at the start of the next expedition. To unlock advanced upgrades, you need to encounter specific creature types — for example, meeting octopus-like creatures unlocks mimicry gene upgrades. Biomes, creatures, and gene mechanics were designed with reference to real deep-sea research documents. Controls
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About the game
This is our first game, released as-is. Originally built for mobile, it has since been adapted for PC as well. We're not planning to rework it, so we appreciate your patience with any rough edges in the controls. * Some cutscenes were removed due to platform limitations — you can watch them separately, including the opening scene that sets up the player's goal: to explore a mysterious source at the very bottom of the trench. |
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| Published | 13 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Games & assets |
| Genre | Strategy, Puzzle, Survival |
| Made with | Unity |
| Tags | Atmospheric, Indie, Lovecraftian Horror, No AI, Roguelike, Sci-fi, Tactical, underwater |
| Content | No generative AI was used |
Development log
- Re-upload13 hours ago
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